Through our extensive coverage of Halo Infinite's multiplayer rollout, some echoing feedback from fans, many dismissed criticisms simply due to its beta state. Halo Infinite has faced a series of controversies since its November debut, including fundamental issues with gameplay stability, launch content, and slow progression. 8 release, with some significant work seemingly needed until a remedy drops. They're all still present in the final Dec. That's without touching on a list of bugs and issues still impacting players, including game-breaking flaws with desync and hit registration. While more playlists have since been promised, with these modes already present in files, they, also, couldn't be turned around for the official release day. It was the final release in all but name, leaving many vocal about limited content, offering just four playlists that exclude traditional Halo modes. While 343 Industries has made some quick tweaks, it states that more considerable changes "will take time" to implement.ģ43 Industries also launched the beta with "all the maps, core modes, Academy features, and the full battle pass to unlock," assembling the complete day-one package. Those concerns were also raised during multiple "technical previews" earlier this year. The game's customization systems remain relatively barebones at launch, with many cosmetic offerings tied to its in-game shop using paid virtual currency. It turns out Halo Infinite's multiplayer beta, was in fact, not a beta.ĭiscourse in the leadup the Halo Infinite's launch has centered around Battle Pass and monetization, with slow XP gains and Challenge-centric progression still an ongoing debate. But little has changed, and many community concerns still loom large, with some promised updates still months from release. These questions follow extensive criticism during the early weeks of Halo Infinite, including several gripes fundamental to its new free-to-play business model. It turns out Halo Infinite's multiplayer beta, was in fact, not a beta. However, with the final game here, debates have sparked around the role of this latest "beta." The discussion joins the top posts on the Halo subreddit and other forums, with the day-one package carrying the same blemishes as its pre-release test. 343 Industries took the opportunity to launch its entire free-to-play offerings early, albeit under the guise of a multiplayer beta for those three initial weeks. 15, commemorating 20 years of Microsoft's Xbox consoles. Halo Infinite takes a vastly different approach with its multiplayer component seeing a surprise rollout on Nov. Source: Xbox Game Studios (Image credit: Source: Xbox Game Studios)
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